Work Collection
Co₂mmit App
Co₂mmit App
Co₂mmit App








Role
Role
UI/UX Designer – Conducted research, design iterations, and prototyping for the final mockups.
UI/UX Designer – Conducted research, design iterations, and prototyping for the final mockups.
Team
Team
Individual Project
Individual Project
Tools
Tools
Figma, Notion, Miro, Illustrator
Figma, Notion, Miro, Illustrator
Overview
Overview
Co₂mmit is a mobile application designed to help individuals track, reduce, and stay accountable for their carbon footprint through personalized challenges and gamification. This project was developed as my Bachelor’s final project, focusing on behavioral change, motivation, and accessibility in sustainability.
By integrating real-time impact tracking, habit-building mechanisms, and social engagement, Co₂mmit transforms eco-conscious choices into an engaging, rewarding experience. The app encourages users to take small but meaningful actions that lead to long-term sustainable habits.
Co₂mmit is a mobile application designed to help individuals track, reduce, and stay accountable for their carbon footprint through personalized challenges and gamification. This project was developed as my Bachelor’s final project, focusing on behavioral change, motivation, and accessibility in sustainability.
By integrating real-time impact tracking, habit-building mechanisms, and social engagement, Co₂mmit transforms eco-conscious choices into an engaging, rewarding experience. The app encourages users to take small but meaningful actions that lead to long-term sustainable habits.
Co₂mmit is a mobile application designed to help individuals track, reduce, and stay accountable for their carbon footprint through personalized challenges and gamification. This project was developed as my Bachelor’s final project, focusing on behavioral change, motivation, and accessibility in sustainability.
By integrating real-time impact tracking, habit-building mechanisms, and social engagement, Co₂mmit transforms eco-conscious choices into an engaging, rewarding experience. The app encourages users to take small but meaningful actions that lead to long-term sustainable habits.
Problem
While climate awareness is increasing, many individuals struggle to take meaningful action due to a lack of motivation, knowledge, or accessible tools. Existing solutions often feel too technical, overwhelming, or disconnected from daily habits, making it difficult to sustain engagement.
While climate awareness is increasing, many individuals struggle to take meaningful action due to a lack of motivation, knowledge, or accessible tools. Existing solutions often feel too technical, overwhelming, or disconnected from daily habits, making it difficult to sustain engagement.
While climate awareness is increasing, many individuals struggle to take meaningful action due to a lack of motivation, knowledge, or accessible tools. Existing solutions often feel too technical, overwhelming, or disconnected from daily habits, making it difficult to sustain engagement.
Challenge
How might we encourage individuals to adopt sustainable behaviors in a way that is engaging, intuitive, and easy to integrate into daily life?
How might we encourage individuals to adopt sustainable behaviors in a way that is engaging, intuitive, and easy to integrate into daily life?
How might we encourage individuals to adopt sustainable behaviors in a way that is engaging, intuitive, and easy to integrate into daily life?
Research & Key Insights
Research & Key Insights
To design an engaging and effective solution, I conducted user research and competitor analysis to understand the challenges individuals face in adopting sustainable habits.
Through surveys and interviews, users’ motivations, daily eco-friendly practices, and barriers to sustainable habits were explored. In parallel, a competitive analysis of sustainability and behavior-change apps was conducted to benchmark features like gamification, habit tracking, and social engagement. Additionally, an interview with a Brand Portfolio Manager for Bosch Siemens provided valuable insights into how corporate sustainability initiatives are communicated and adopted, reinforcing the need for personalized and engaging approaches to drive behavioral change.
Through surveys and interviews, users’ motivations, daily eco-friendly practices, and barriers to sustainable habits were explored. In parallel, a competitive analysis of sustainability and behavior-change apps was conducted to benchmark features like gamification, habit tracking, and social engagement. Additionally, an interview with a Brand Portfolio Manager for Bosch Siemens provided valuable insights into how corporate sustainability initiatives are communicated and adopted, reinforcing the need for personalized and engaging approaches to drive behavioral change.
Through surveys and interviews, users’ motivations, daily eco-friendly practices, and barriers to sustainable habits were explored. In parallel, a competitive analysis of sustainability and behavior-change apps was conducted to benchmark features like gamification, habit tracking, and social engagement. Additionally, an interview with a Brand Portfolio Manager for Bosch Siemens provided valuable insights into how corporate sustainability initiatives are communicated and adopted, reinforcing the need for personalized and engaging approaches to drive behavioral change.
Key Findings
Lack of motivation & engagement
Overwhelming information
Desire for small, achievable steps
Lack of motivation & engagement
Overwhelming information
Desire for small, achievable steps
Lack of motivation & engagement
Overwhelming information
Desire for small, achievable steps
Design Process
Design Process
Wireframing
Wireframing
Wireframing
Low-fidelity wireframes were created to explore different layouts and navigation structures, which later evolved into high-fidelity prototypes integrating gamification, personalized challenges, and progress tracking.
Low-fidelity wireframes were created to explore different layouts and navigation structures, which later evolved into high-fidelity prototypes integrating gamification, personalized challenges, and progress tracking.
Low-fidelity wireframes were created to explore different layouts and navigation structures, which later evolved into high-fidelity prototypes integrating gamification, personalized challenges, and progress tracking.





Create a challange
Create a challange
Users can create and customize sustainability challenges based on their habits and goals. The system suggests personalized challenges tailored to their lifestyle.
Users can create and customize sustainability challenges based on their habits and goals. The system suggests personalized challenges tailored to their lifestyle.
Create a challange
Users can create and customize sustainability challenges based on their habits and goals. The system suggests personalized challenges tailored to their lifestyle.
Share your challange
To foster a sense of community and motivation, users can share their challenges with friends or within sustainability groups. This feature encourages collaborative engagement, making it more interactive and socially rewarding.


Track your carbon footprint
Users can monitor their CO₂ impact through a clear and intuitive dashboard, viewing their progress weekly, monthly, or annually.


Share your challange
Share your challange
To foster a sense of community and motivation, users can share their challenges with friends or within sustainability groups. This feature encourages collaborative engagement, making it more interactive and socially rewarding.
To foster a sense of community and motivation, users can share their challenges with friends or within sustainability groups. This feature encourages collaborative engagement, making it more interactive and socially rewarding.




Track Your Carbon Footprint
Track Your Carbon Footprint
Users can monitor their CO₂ impact through a clear and intuitive dashboard, viewing their progress weekly, monthly, or annually.
Users can monitor their CO₂ impact through a clear and intuitive dashboard, viewing their progress weekly, monthly, or annually.
